ChinaJoy 2019, 5G cloud gaming is the future?

19/08/2019

 

With 5G cloud gaming, developers no longer have to be involved in making games suitable for different operating systems

 

Technology is changing everything and even the universe of video games will most likely soon change. In particular, at the largest annual video game convention in China, where participants rushed to test the latest first-person shooter and a wide range of gadgets, the future of video games was discussed.

In particular, at the China Digital Entertainment Expo & Conference of 2019, which was held from 2 to 5 August in Shanghai, ChinaJoy, 5G cloud gaming, captured the attention of developers and analysts.

According to analysts from industry research firm IDC, the new technology has the potential to reshape the industry, attract new players and increase revenue for game developers.

 

In 5G cloud games, streaming a game is just like streaming a movie

 

To understand the revolution we must remember that mobile video games are currently created by developers and distributed on iOS and Android platforms. Instead, as declared by Turian Tan, an analyst of the gaming market at IDC, with 5G cloud gaming, developers no longer have to be involved in making games suitable for different operating systems.

“Currently, game developers have to share their revenue with distribution channels, game publishers and even telephone operators,” Tan said. “The 5G cloud will allow payments to be made directly to developers because the cloud service will play all the roles.”

In 5G cloud games, streaming a game is just like streaming a movie and users can play by paying a subscription fee. A storage device is not required and bandwidth constraints are passed, as the 5G offers lower latency and higher speeds.

 

The new technology is already creating new partnerships

 

The new technology is already creating new partnerships. For example, Huawei Technologies collaborated with NetEase, the second largest Chinese gaming company, in June to offer a cloud gaming service.

As confirmed by a report published by Krasia, China is the world’s largest mobile gaming market, with annual sales expected to reach 200 billion yuan ($ 30 billion) by the end of 2020. So we’re talking of a very high stake.

 

5G cloud technology is still being tested by various Chinese companies

 

Obviously on the road to cloud gaming there is also Tencent Holdings, which runs the largest video game business in the world, opened its cloud gaming platform (START) for public tests in March and also confirmed at the beginning of the quest year that he was collaborating with Intel to launch a cloud gaming service called Tencent Instant Play, an offer similar to Microsoft’s Project xCloud and Google’s Stadia.

The Google Stadia, which will be launched in November, should cost users at least $ 9.99 a month. 5G cloud technology is still being tested by Chinese companies like Tencent and China Mobile and there have been some obstacles to overcome, said Tan.

 

 

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